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Board game box art
Manipulation underway
Box back image
Box front image
Components

Manipulate (2018)

Players
3–6
Best: 5, 6
Playing time
60–150 min
Age
13+
7.65
Average rating
79
Ratings
1.60/5
Weight
#20565
BGG rank
Outside top 5,000
Designer:Josh Smith, Henry Piechoczek
Artist:Laura Taylor
Publisher:Walrus Ventures
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3.2, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingNegotiationTradingHand ManagementTake That

Overview

Description from the publisher:

Manipulate is a card focused board game which is set in London for 3-6 players.

Each player is power hungry and trying to make it in the big city. You win by having the most “Power” at the end of the game. But you need to watch out; everyone else has their own agenda too. You each have an identity; Media Mogul, Tech Entrepreneur, Politician, Criminal Mastermind, Corrupt Copper or Celebrity. Just like in real life you will all be colluding and stabbing each other in the back. Similarly, you will all have "Skeletons" in your closet, representing your scandalous and misspent past.

Starting with a “chicken feed” salary of £100k, a few “Favours” in your pocket and ideas for new “Business Ventures” you build up a shady empire; from newspapers to apps and record labels to gambling rackets. As well as earning you more cash, each Venture gives you more Power while you control it. As a bonus, Ventures that are related and colour coded to your identity give you extra Power. For example, the Media Mogul will seek to own the Daily Hate Newspaper.

As well as setting up Ventures, players take turns to make deals, extort enemies and use “Favours” to attack rivals or give themselves a boost. The game also allows for bluffing with Favours, which is one way to manipulate the situation to your advantage.

They say the road to Power is paved with good intentions and some Favours offer a shadier path. If a Favour is illegal, like arms dealing or expenses fraud, playing this card will cause you to receive a "Skeleton" in your closet. These must be closely guarded as if uncovered, can cause you to lose Power.

Build an empire and amass Power by manipulating your rivals...

Expansions

Manipulate: Agents & Advisors
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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