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Dȗhr Final Box Cover
Back cover of Dȗhr: The Lesser Houses,
Lycosia: The House Assassin
Oooh! Look at those pretty components!
House Usari, the only household of Dûhr that gets blackout drunk on their own supply.

Dȗhr: The Lesser Houses (2018)

Players
4–6
Best: 6
Playing time
30–30 min
Age
14+
6.40
Average rating
123
Ratings
2.60/5
Weight
#14740
BGG rank
Outside top 5,000
Designer:Jenna Felli
Artist:Jonathan Guzi, Reza Afshar
Publisher:Devious Weasel Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 5.2, Theme 6
Strategy5.0
Luck5.0
Interaction10.0
Complexity5.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyBluffingNegotiationTradingVariable Player PowersHand ManagementTake That

Overview

The monolithic city-state of Dûhr is at once a crucible of emerging and forgotten cultures, a cynosure of commerce, and a titan of military might. Its Great and Lesser Houses rise and fall with the whims of its Family Royal, the Sovereign House Kythidûhr. Amidst the festivals of summer, House Kythidûhr announced its intent to elevate one of Dûhr’s Lesser Houses to Great House status. By autumn’s frosts, the Lesser Houses were deeply embroiled in a fierce battle for the coveted title. Not with soldiers, for that would waste blood and gold, but with the most insidious of political weapons: suspicion and scandal. They attacked each other with aspersions and calumny, well devised and craftily exploited, designed to erode the social standing of their rival Houses and thereby remove them from contention.

Dûhr: The Lesser Houses accommodates 4 to 6 players. Each player is the master of a Lesser House of Dûhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each other’s House, or activate their own House’s unique ability to affect cards already placed. The accumulation of suspicion and scandal cards on a House card erodes the populace’s favor for that House by raising suggestions of wrongdoing or embroiling it in scandals that incite public outrage.

All Houses begin the game without any suspicions or scandals and favored by the people of Dûhr. When a House accumulates a combined total of 5 suspicion and/or scandal cards, that House falls into disfavor with the populace. If a disfavored House ever has 3 or more revealed scandal cards, the House becomes vilified. The game ends immediately when the number of favored Houses remaining is 1 or none. Whoever has the highest score at that point wins the game. It is possible for a disfavored or vilified House to outscore a favored House and win the game!

Pronunciation note: pronounce "û" in "Dûhr" like the "oo" in "doom."

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