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Set up for solo play
My first time trying out this game...
Was doing great w/715 net worth on my way to making it 1815 when I got scurvy, proceeded to draw like 3 consecutive random events thus forcing more injury rolls. Rolled two ones, lost game :(
Getting cornered by KCs
A play-aid I made up a long time ago.  I  decided to add a nice background to it and upload it here.  Hopefully someone will find it useful.
a good progress in solo mode… and then, this mutinity outcome!!
Lucrative?  Maybe.  Suicidal?  Probably.
Solid win for Ed England in a solitaire game
Having raided Guadeloupe and daringly escaped a KC and a French warship, captain blood sailed off, only to perish of vitamin c deficiency
Merchant spotted off the coast of Hispaniola Island

Blackbeard (1991)

Players
1–4
Best: 1, 4
Playing time
120–240 min
Age
12+
6.40
Average rating
1,537
Ratings
3.22/5
Weight
#4580
BGG rank
Top 5,000
Alternate names:Barbe Noire
Designer:Richard H. Berg
Artist:Charles Kibler, George I. Parrish, Jr., Dave Dobyski
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 6.4, Theme 6
Strategy7.0
Luck7.0
Interaction2.0
Complexity6.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameAdventurePiratesAge of ReasonVariable Player PowersHexagon GridSimulationDice RollingGrid MovementSolo / Solitaire GameMovement Points

Overview

Introduction (from the rule book):

BLACKBEARD recreates "The Golden Age of Piracy" at the turn of the 18th century. Each player becomes one or more pirates and attempts to amass a fortune and retire before a King's Commissioner tracks him down, a Warship stumbles across him, or his own crew cuts his throat! Merchant ships plying the trade routes are the targets. Prizes range from near-worthless supplies to the fabulous Spanish and Mogul treasure ships. Luck, skill and cunning all play a part as you comb the Seven Seas (well ... at least three of them) for fame and fortune. Players should be aware that the game simulates 18th century piracy and therefore features random happenstance. Little can be planned. Players who are ready to strike when opportunity presents itself and are wily and aggressive without being rash will fare best in the long run.

Players take up the roles of famous pirates navigating the major sea lanes during the golden age of piracy. Plunder and pirateering await as each player moves about on the map in a variable system through a deck of cards. Rather than the normal turn order in games, players move when their designation is drawn in a deck. When not in the role of their pirate they can take on the role of one of the English military ships hunting the sea for pirates. By making shrewd choices and having some luck the player can end the game a wealthy and retired pirate with a large fleet of ships that have been accumulated over the years.

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