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Father's Day gift from my sons and future wife. One full game of Blackbeard.
A really big Fimo Fleet
Blackbeard 2007 Map
Some of the selfmade Pirates
Parrot poised - ready to go for our first game.

Blackbeard: The Golden Age of Piracy (2008)

Players
1–5
Best: 3, 4
Playing time
120–120 min
Age
12+
6.11
Average rating
1,244
Ratings
3.31/5
Weight
#6749
BGG rank
Outside top 5,000
Alternate names:Barbe Noire
Designer:Richard H. Berg
Artist:Rodger B. MacGowan, Mike Lemick, Mark Mahaffey, Leona Preston, Frank Schoonover
Publisher:GMT Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 6.6, Theme 6
Strategy7.0
Luck5.0
Interaction2.0
Complexity6.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameAdventurePiratesPike and ShotAge of ReasonAction PointsVariable Player PowersHand ManagementSimulationSolo / Solitaire Game

Overview

One of the Avalon Hill games of the early 1990s was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions.

Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved: Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard)--23 in all--are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any player.

Players control individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds; seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully.

At the same time that one player is doing all of this, the other players are playing their cards and seizing opportunities to harass the competing pirate. There is a constant interplay among players, and you never know what might happen when you set out on any given mission.

We've simplified movement (no more hexes) and ship battles; we've expanded the use of Royal Navy warships; we've even added individual hostages! (Yes, there is a "Governor's Daughter".)

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