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DarkNet components
Dark.net, WizKids, 2018 — front cover (image provided by the publisher)
Dark.net, WizKids, 2018 (image provided by the publisher)
DarkNet Back
DarkNet front right facing

Dark.net (2018)

Players
2–4
Playing time
45–60 min
Age
14+
5.88
Average rating
35
Ratings
2.00/5
Weight
#25153
BGG rank
Outside top 5,000
Designer:Richard Yaner
Artist:Aaron Boyd
Publisher:WizKids (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4, Theme 6
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionTile PlacementModular BoardDice RollingRandom Production

Overview

The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn't save us from ourselves, and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega-corporations dominate and dictate every aspect of our lives.

In Dark.net, players intercept transmissions to gain valuable information via their data network. Players use fences to buy and sell information so they can boost their ability to gather even more information, all in the service of acquiring reputation. To boost their reputation, players will accrue credits, extend their network, hire informants, install network boosters, and make contacts. Have more reputation than anyone else at game's end, and you win.

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