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Incoming Transmission's Interlocking Pixel Meeples! The Meeploid got this Cadet and will now control their mind, making them move about or break objects on the Station!
Package design for Incoming Transmission from Magic Meeple Games as of 7-12-2018
Base game; Preview edition example setup indicating where command cards are placed and in the order they will be executed bu the Cadet.
Flat-facing box cover for Incoming Transmission! On Kickstarter now!
Meeploid and Cadet Meeples (Stretch Goal content shown)

Incoming Transmission (2019)

Players
2–5
Best: 2
Playing time
30–40 min
Age
14+
7.03
Average rating
52
Ratings
2.00/5
Weight
#15579
BGG rank
Outside top 5,000
Designer:Michael Lipton
Artist:Ian Stedman
Publisher:Magic Meeple Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionPuzzleDeductionMemoryPick-up and DeliverCooperative GameMemoryGrid MovementAction Queue

Overview

In this co-operative futuristic board game for two or more, one player takes the role of Mission Control, and the others take control of a Cadet stranded on a heavily-damaged space station set to self-destruct. You will need to use wits and cunning to interpret the instructions as they will not be delivered in order! Figure your way through the objectives before time runs out!

DESCRIPTION: a 5×5 Grid of tiles with stations and objects scattered randomly, some broken, comprise the game board. Individual instructions are provided by Mission Control to the Cadet team, but shuffled before revealed. The Cadet team must deduce what the correct interpretation of the instructions are. Too many mistakes and time will run out!

GAMEPLAY: Asymmetrical/Co-operative. One player is Mission Control, feeding instructions to the rest of the players who act as a single team controlling the Cadet meeple on the Board. Mission Control will have a list of objectives to complete, and may only be able to communicate to the Cadet by use of command cards providing simple instructions to move East, West, North, or South, or to Collect or Drop objects. Each round a card will tell Mission control how many of these cards to give to the Cadet, but they are randomized before they are turned over. Work co-operatively, but without speaking, to figure out the solution within the allotted number of rounds.

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