Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Card Game
Tabletop Simulator Version
Annapurna, Fiat Lucre, 2021 — box and components (image provided by the publisher)
Annapurna on Tabletopia
2nd edition.
2nd edition

Annapurna (2021)

Players
1–4
Best: 4
Playing time
30–60 min
Age
12+
6.02
Average rating
61
Ratings
1.60/5
Weight
#26362
BGG rank
Outside top 5,000
Alternate names:Annapurna: Leave No Trace Behind
Designer:Rebecca Horovitz
Artist:Rebecca Horovitz
Publisher:Fiat Lucre
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.2, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity3.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameModular BoardMemoryPoint to Point MovementTake That

Overview

Climb the most dangerous massif in the world! In Annapurna you co-operate — or compete — with your fellow climbers to achieve balance on this treacherous, ever-changing mountain. As you explore your mountainside made of cards you will encounter rockslides, yetis, and danger at every turn!

You start with a deck of 18 mountain cards, laying out 15 of them face down in a pyramidal mountain and keeping the rest as your backpack. Each card has a yin or yang value of 1-4 on it as well as a special effect. To start the game, each player reveals a card in their bottom row, carries out the effect, then places their meeple on the card.

On a turn, you explore an adjacent card on a non-lower level by flipping it over, carrying out its effects, and placing your meeple on it; trade a card from your backpack with a card in your mountain, pacing the replaced card in a cache; or hide a card, which is the same as trade, but on another player's mountain. If your face-up mountain cards have a balance of yin and yang, you can remove them from play.

Once you reach the mountain's peak, you add your cache to your hand, then you can spend your turns doing nothing, dropping cards from your cache face up on the mountain to better balance your yin and yang, and throwing cache cards onto another player's mountain, who then flips up one of your remaining face-down cards.

In the competitive game, when everyone is at the peak, players score 3, 2, and 1 flags based on who is most balanced, with ties being broken in favor of whoever ascended their mountain first; play multiple rounds until someone collects nine flags and wins. In the co-operative game, you end the game after everyone has scaled their mountain, and you all win only if everyone has an even yin-yang balance.

There are also rule books for Cooperative, Solo, and Team play.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.