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Vertical set up for the campaign game, magnetic style!!
....Rommels counterstrike beats up the 7th Arm with O'Connor badly, and the Brits are lucky to still have some forces, but then Rommel punches again...
His most trusted 21st Pz Div strikes again in the Exploitation phase to finish of the remnants of the trapped 7th Arm (where the pen points to), and rolls the 2!!!
O'Connor subsequently breaks out of the thin ring and gets to fight another day... AAARRGH
Afrika II map
The Italians take Sidi el Barrani. The British retreat.
Close up of the camel counter. The camels count as armor for combined arms in the game
Operation Compass has begun!
Vertical set up for the campaign game, magnetic style. Detail of the reinforcement schedule.
A cautious Italian advance into Egypt - lessons from history have been learnt; however.....
Compass goes through the German positions like a hot knife through butter; drunken with victory, O'Connor gets a tad too ambitious....

Afrika: 2nd Edition (2006)

Players
1–2
Best: 2
Playing time
120–720 min
Age
0+
7.54
Average rating
432
Ratings
2.67/5
Weight
#4893
BGG rank
Top 5,000
Designer:Dean Essig
Artist:Dean Essig, Nicolás Eskubi
Publisher:Multi-Man Publishing +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingRatio / Combat Results TableMovement Points

Overview

Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare.

Afrika II is a reprint of Afrika: The North African Campaign, 1940-1942, the second game in the award wining Standard Combat Series (SCS). Designed to provide players with a low complexity game system that also provides great historical detail and a touch of realism, the SCS is an ideal choice for gamers of all ability levels.

Game Scale: Game Turn: 1 month Hex: 10 miles / 16 Km Units: Battalion to Division

Game Inventory: One 22 x 34" map One 22 x 17" map One dual-side printed countersheet (280 1/2" counters) One 8-page v1.7 SCS rules booklet One 16-page 2nd edition Afrika II game rules booklet

Players: 2 (suitable for solitaire play) Playing Time: 3+ hours Complexity: Low Solitaire Suitability: High

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