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The game map
Objective Tunis countersheet back

Objective: Tunis (1991)

Players
2
Best: 2
Playing time
120–120 min
Age
0+
5.06
Average rating
83
Ratings
2.87/5
Weight
#29206
BGG rank
Outside top 5,000
Designer:Vance von Borries
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice RollingRatio / Combat Results TableMovement Points

Overview

Objective: Tunis is the sixth game in the "Battles for North Africa" Series. Originally published in Strategy & Tactics issue #140 (February 1991).

The game is an Operational level simulation of the World War II battles fought during late 1942 between Axis and Allied forces for control of Tunis. Victory by the Allies would have led to Rommel's army in Libya being trapped and the war in North Africa being shortened. The period covered starts November 11th and ends December 9th 1942. There are two shorter scenarios ("Spearhead" and "Battle for the Ports") and one that covers the whole period.

The other games in the series are: Decision At Kasserine: Rommel's Last Chance, O'Connor's Offensive, Hellfire Pass, Rommel at Bay, Patton Goes to War, and Race For Tunis.

Game Scale: Turn: 12 hours Hex: 2 miles / 3.2 km Unit: Platoon to Battalion

Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet

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