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On December 7, 2011, in honor of the 70th Anniversary of the attack on Pearl Harbor, my son and I played a game of Hit the Beach. Here he gives his best Douglas MacArthur face as he leads an amphibious assault.
Hit the Beach
Hit the Beach
Hit the Beach
My lovely opponent

Hit the Beach (1965)

Players
2–4
Best: 4
Playing time
60–60 min
Age
10+
5.33
Average rating
175
Ratings
1.13/5
Weight
#29163
BGG rank
Outside top 5,000
Designer:(Uncredited)
Artist:H. Charles McBarron, Jr.
Publisher:Milton Bradley
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 2.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity2.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIRoll / Spin and MoveDice RollingPoint to Point MovementSemi-Cooperative Game

Overview

One of the American Heritage Command Decision Strategy Games.

A World War II Pacific Campaign game, the players are in a race with each other to reach the "final objective" -- the main Japanese HQ. The Japanese defense forces (14 pieces) are obstacles for all players; when defeated, they are redeployed by that player and can thus be used to slow down opponents.

Each player has 6 pieces (2 Marines, 2 infantry, 1 naval landing support ship and 1 strategic air support aircraft). On a player's turn, they roll the die and can move one of their soldiers. The support pieces (ship/aircraft) move only on a 6 and are immediately deployed where necessary to support a beach landing. Moving a soldier on top of an opponent's by exact count "relieves" it and sends it back to its start space. Each player must clear the two beaches that match their color. To do this, both support pieces must first be brought to bear, and then a Marine must reach the defender by exact count. Once cleared, beaches remain clear and can be used by all players.

The mechanics are a variant of the old public domain game of Malefiz or Barricade.

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