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The presentation
22' long x 7.5' wide. Still more details to add before I'm happy but it was a huge hit at Vul-Con Arena 1!
In the home stretch!
Very disputed race! (colored and assembled by my friend Jordi Roca)
Where is my car?
Circus Maximus in 15 mm (and then some) by JP Trostle
Circus Maximus
Second straight.
Along the Spina in a 15mm Hippodrome, build for Circus Maximus
Circus Maximus custom board and custom pieces. Seemed like an awesome game. Played at Fallcon 22; www.fallcon.com

Circus Maximus (1979)

Players
2–10
Best: 4, 6, 7, 8
Playing time
120–120 min
Age
12+
6.78
Average rating
1,716
Ratings
2.62/5
Weight
#3196
BGG rank
Top 5,000
Alternate names:Circvs Maximvs
Designer:Don Greenwood, Michael J. Matheny
Artist:Chris White (I), Michael Carroll, Cathy Chastain
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 7, Complexity 5.2, Theme 5
Strategy5.0
Luck9.0
Interaction7.0
Complexity5.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingFightingAncientAction PointsBetting and BluffingVariable Player PowersHexagon GridPaper-and-PencilDice RollingPush Your LuckGrid MovementPlayer EliminationAction QueueScenario / Mission / Campaign Game

Overview

From Battleline, the original publisher:

"The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics . . . In Gladiator, you pick up your weapons and step onto the bloodstained sands, simultaneously maneuvering, striking, and waiting for that fatal step that puts you inside your opponent's guard."

Battleline's Circus Maximus would later be developed by Don Greenwood and published in 1980 by The Avalon Hill Game Co as separate titles: Circus Maximus and Gladiator.

Violent and bloody, Circus Maximus details the chariot races that occurred in ancient Rome. Eight teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents. A campaign game of multiple races, in which players have to manage their teams and can increase their income by betting on races, is also possible.

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