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Reiner Knizia is very happy BGG’s Aldie named Y&Y his #1 game of 2018!!
Yellow & Yangtze, Grail Games, 2018 — gameplay situation
Mid 4p game
Y&Y Artist's (yellow) pagoda painted
Yellow & Yangtze, Grail Games, 2018 — front cover
All five Y&Y "tea house" pagodas painted
The final war in a tense 2 player game. The winner was ultimately decided by a third tiebreaker.
A sampling of various game pieces. The colors denote what roles they’re associated with, from left to right: Governor, Soldier, Trader, Farmer and Artisan. Artisans are considered wild when scoring at the end of the game. Unification marker at right.
My first time playing. Early game
Gameplay detail

Yellow & Yangtze (2018)

Players
2–4
Best: 4
Playing time
90–90 min
Age
14+
7.79
Average rating
3,206
Ratings
3.07/5
Weight
#755
BGG rank
Top 1,000
Alternate names:Хуанхэ и Янцзы +2 more
Designer:Reiner Knizia
Artist:Vincent Dutrait
Publisher:Matagot +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 9, Complexity 6.1, Theme 5
Strategy7.0
Luck5.0
Interaction9.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationAncientTerritory BuildingAction PointsTile PlacementSet CollectionHexagon GridHand ManagementOpen DraftingArea Majority / InfluenceTake ThatForce CommitmentHighest-Lowest ScoringIncomeOwnershipHidden Victory Points

Overview

The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze.

Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory.

In Yellow & Yangtze, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas.

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