Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Setup of Deluxe Edition with all cosmetic add-ons
Fan-made wooden playboard
Player screen illustration
Retail Edition
Game in progress

Barbarian Kingdoms (2024)

Players
2–6
Best: 3, 4, 5, 6
Playing time
30–90 min
Age
14+
7.85
Average rating
196
Ratings
2.38/5
Weight
#8096
BGG rank
Outside top 5,000
Designer:Christophe Lebrun
Artist:Aurélie Lebrun du Puytison, Sergey Shikin, Nasos Maloudis
Publisher:Jester
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 6, Interaction 9, Complexity 4.8, Theme 5
Strategy9.0
Luck6.0
Interaction9.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationWargameEconomicMedievalAncientTerritory BuildingMature / AdultBetting and BluffingVariable Player PowersArea MovementArea Majority / InfluenceTake ThatForce CommitmentVariable Set-upZone of Control

Overview

"Gold is the lifeblood of the war!"

As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory.

In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice:

Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost

Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome.

Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.

—description from the publisher

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.