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7a - when obtaining resources or animals from outside your village, these may be placed on any tile in your village.  7b.- at the end of summer, autumn and winter, the owner receives one iron, one stone and one wood.
Korean Edition

Keyflower: Boat 7 (2018)

Players
2–6
Best: 4
Playing time
60–120 min
Age
14+
7.66
Average rating
105
Ratings
3.00/5
Weight
Alternate names:키플라워: 배 7
Designer:Richard Breese, Sebastian Bleasdale
Artist:Juliet Breese
Publisher:R&D Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 0, Interaction 10, Complexity 6, Theme 5
Strategy10.0
Luck0.0
Interaction10.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalEconomicCity BuildingMedievalExpansion for Base-gameSet CollectionPick-up and DeliverModular BoardAuction / BiddingNetwork and Route BuildingWorker Placement

Overview

Keyflower: Boat 7 is a village tile for the game Keyflower. The tile was published in Q2 2018 exclusively through the BoardGameGeek store.

The rules for Boat 7 are as follows:

Boat 7a: When obtaining resources or animals (KFF) from another player’s village, or at the end of a season from a turn order tile (KFF) or a boat (KFM), or from a contract (KFM), then the player may place these on any tile in their village.

Boat 7b: At the end of summer, autumn, and winter, the owner receives one iron, one stone, and one wood onto their home tile from the general supply.

—description and update from the publisher

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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