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Box Art
Production example copy in the GMT warehouse. GMT West 21st April 2022.
Latest Vassal playtest map
Box Back
Flashpoint: South China Sea played at the USNavy War College Museum at SDHist Con East August 2023
Playing vs SCS designer Harold Buchanon
Flashpoint: South China Sea played at the USNavy War College Museum at SDHist Con East August 2023
Flashpoint: South China Sea played at the USNavy War College Museum at SDHist Con East August 2023
Designer Harold pointing at the map of a production example copy. GMT West 21st April 2022.
Flashpoint: South China Sea played at the USNavy War College Museum at SDHist Con East August 2023

Flashpoint: South China Sea (2022)

Players
1–2
Best: 2
Playing time
30–60 min
Age
13+
7.30
Average rating
484
Ratings
2.39/5
Weight
#4939
BGG rank
Top 5,000
Designer:Harold Buchanan
Artist:Terry Leeds
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 4.8, Theme 5
Strategy7.0
Luck5.0
Interaction7.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameModern WarfareCampaign / Battle Card DrivenHand ManagementSimulationArea Majority / Influence

Overview

Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events.

The Chinese player works to influence other countries in the region, establish territorial claims and regional hegemony, and improve its world standing. The U.S. player works to maintain influence with allied countries in the region, secure freedom of navigation, and keep China in check. Success for both players hinges on the support and allegiance of non-player countries in the region. The game stops short of dealing with a potential full-scale military conflict. Rather, it requires the nuanced exercise of political, economic, and military resources, in a form of prima facie diplomacy – on the waters, in the air, and ultimately in the minds of the people – to achieve victory.

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