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Soviets cut off Italian corps south of Trieste, but it's tough going into Italy
Endgame: Soviet fall back
Map sample
Red Tide South Counter Sheet Front
Italian border

Red Tide South (2019)

Players
2
Best: 2
Playing time
0–0 min
Age
0+
7.01
Average rating
37
Ratings
3.40/5
Weight
#19682
BGG rank
Outside top 5,000
Designer:Eric R. Harvey
Artist:Eric R. Harvey
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridSimulationDice RollingGrid Movement

Overview

Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’ exceedingly optimistic timetables by which they intended to overrun West Germany, events elsewhere would have not even played out before the war ended (either by mutual annihilation or by rapprochement). However, the Balkan Front could have had the most direct influence on the campaign in West Germany. If there was no significant nuclear exchange in Central Europe, a Soviet capture of the heavily industrialized Po Valley would potentially compel the Italians to sue for peace, as well as serve as a gateway to Southern France. Each hex is equivalent to about 10 miles (16 kilometers) from side to opposite side, and each turn represents about a day.

Components: One 22" x 34" map & 228 counters (plus 46 bonus counters for Red Tide West)

Magazine: Strategy & Tactics #315

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