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Really happy with the overall quality of the game! Minis, cards, playmats and even the box insert - fantastic! Great job! But boy... it will take ages to paint these minis!
Miyamoto Musashi, Japanese Warlord, painted by Studio Giraldez
Heracles, Greek Warlord, painted by Studio Giraldez
Final version of the board of Monumental
Hua Mulan, Chinese Warlord, painted by Studio Giraldez
Ramesses II, Egyptian Warlord, painted by Studio Giraldez
Siegfried, Danish Warlord, painted by Studio Giraldez
Japanese Samurai, painted by Studio Giraldez
Atlas, Atlantean Warlord, painted by Studio Giraldez
Aztec Eagle Warrior, painted by Studio Giraldez

Monumental (2020)

Players
1–4
Best: 2, 3
Playing time
90–120 min
Age
14+
7.38
Average rating
2,364
Ratings
2.85/5
Weight
#1667
BGG rank
Top 5,000
Alternate names:モニュメンタル
Designer:Matthew Dunstan
Artist:Philippe Nouhra, Andreas Rocha, Brian Valeza, Paul Mafayon, Georges Bouchelaghem, Hendry Iwanaga, Tey Bartolome, Agri Karuniawan, Raph Lomotan
Publisher:Hobby Japan +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 5.7, Theme 5
Strategy5.0
Luck5.0
Interaction2.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationFightingTerritory BuildingSet CollectionModular BoardVariable Player PowersHand ManagementArea MovementDeck, Bag, and Pool BuildingAction QueueSolo / Solitaire Game

Overview

In Monumental, each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science, Military, Production, Culture, and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once, which means that tough choices will have to be made each turn in order to select the cards that are the most needed.

The resources gathered from the activated city cards will allow the players to acquire cards from a common pool, allowing them to get improved buildings, technologies, wonders, etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn), the game progresses through eras. Medieval cards are better than classical cards, and industrial cards are even better, but of course those cards are more and more expensive to acquire.

A modular board, at the center of the table, holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.

The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).

—description based on the publisher's

Expansions

Monumental: Lost Kingdoms
Monumental: African Empires
Monumental: The Behemoth
Monumental: Typhon
Not available yet

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