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End of turn 5.  This is the extent of the Roman Empire in Spain.  In 2 turns they will be reduced 5 spaces and 2 islands.  Lusitinia was not subdued.
Counters for the different players (with misprint)
Set-up for Hispania. Note the Cartaginian major invasion starting at sea.
Hispania setup. I've glued the original counters, too thin, on wood blocks
Hispania

Hispania (1994)

Players
4–5
Best: 4
Playing time
300–300 min
Age
14+
6.78
Average rating
166
Ratings
3.05/5
Weight
#10740
BGG rank
Outside top 5,000
Designer:Andreas Steding
Artist:Andreas Steding
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.1, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationWargameMedievalAncientVariable Player PowersArea MovementSimulation

Overview

Hispania gives four to five players a chance to re-enact this dramatic period of history. It sets out from the arrival of Carthage in the fourth century BC, follows the footsteps of Roman, Germanic, Byzantine and Muslim conquerors, and finally takes part in the early reconquista of the Christian kingdoms of Castile, Leon, Aragon and Portugal.

Hispania adapts the basic system of Britannia and re-locates it to Ancient / early Medieval Spain and Portugal, adding and changing some rules along the way. The actual time period covered is 320 BC to 1220 AD.

In Hispania advanced rules, the players try to outbid each other in an auction for up to 30 different tribes and peoples. The auction system guarantees that each game is quite unlike the previous one. Each time the players lead different peoples and adjust to their respective victory conditions, all of which have been modeled on historical requirements.

Special unit types include Knights, Castles and Elites. Several nations undergo transformations, for example the Romans becoming Hispano-Romans. Naval invasions are allowed for some powers.

The game includes:

640 counters (4 countersheets) 1 map (84 x 59 cm - 33 x 23.2 in) - Azure Wish version has a 1994 or 1996 edition map 1 rule booklet (24 pages) 5 scenarios: 320 BC to 961 AD (13 turns) 205 BC to 1030 AD (12 turns) 205 BC to 1100 AD (16 turns) 320 BC to 1100 AD (19 turns) 320 BC to 1220 AD (21 turns) 4 player's aids 2 dices (10 sided)

(source: adapted from the back of the box, Azure Wish edition)

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