Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Medieval
Box and painted minis

Guild Ball: The Falconer's Guild – Daughter of Falcons (2018)

Players
2
Playing time
60–60 min
Age
12+
8.20
Average rating
5
Ratings
0.00/5
Weight
Designer:Richard Loxam, Mat Hart
Publisher:Steamforged Games Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 0, Theme 5
Strategy5.0
Luck9.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MedievalSportsExpansion for Base-gameMiniaturesAction PointsVariable Player PowersDice Rolling

Overview

The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though - the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more... - Lucky, Free Agent

The Falconer’s Guild focusses on dealing heavy amounts of damage both at range and in melee, a different spin on the ‘hit and run’ playstyle of the Hunters.

Many of the Falconer players focus on placing deadly Harrier effects on the pitch, enemies within a Harrier effect become distracted and injured by swarms of birds of prey, causing them to suffer even more damage.

The Falconer’s Guild are an ideal team for any Coach that enjoys a methodical and slightly tricksy playstyle, backed up by a capacity to deal raw damage to the opposition.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.