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Advertisement from Tabletop Gaming (Issue 18 - May 2018)
The final state of the board after green winning
Tabletop view of the game
A closeup of the wizard miniatures
Closeup as the game nears the final turns

Crystal Hall (2018)

Players
2–4
Playing time
60–90 min
Age
10+
6.68
Average rating
34
Ratings
2.00/5
Weight
#24587
BGG rank
Outside top 5,000
Designer:Maren Eckhoff, Luke Rex Miller, Ben J T Miller, John Stephen Richards Power
Artist:John Stephen Richards Power
Publisher:Gibsons
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 8
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureAction PointsModular BoardHand ManagementGrid Movement

Overview

You are leading a guild of adventuring wizards through the Infinite Forest on a quest to find the magical Crystals of Power. If you can collect all four crystals, your guild will be the mightiest in the land. The Infinite Forest is a dark and mysterious place. Suddenly you emerge into a sun-drenched clearing and your eyes fall upon a fantastical building. At Last... Crystal Hall. You approach with caution and the doors slowly creak open. Before you is a glittering chamber and the very air seems to shimmer with magic. You sigh with relief ... until you see a host of other figures wearing brightly coloured hats and you realise: The battle for the Crystals has begun!

Crystal Hall is the magical strategy game that encourages players to lead their wizard-shaped counters around the hall in a quest to uncover the four magical crystals that are hidden among the 36 face-down tiles. To win the game, you need to collect 4 Crystals of Power, each of a different color. To do so, you must position your wizards so that they are on a tile showing a Crystal of Power at the start of your turn.

Each turn is comprised of 4 phases: Gather, Magic, Discovery and Draw. In the Magic Phase, you are given 4 units of Magic Power which you can use to move your wizards and attack others. Certain magic tiles can increase or reduce this total.

During the game, wizards flip a multitude of magic tiles to discover curses, potions, spells, Crystals of Power and other surprises. During the Draw Phase, you get a spell card, which can help you with your quest.

Do you have what it takes to be the most powerful wizard in the Crystal Hall?

-description from designer

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