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Urban combat microboards.
Disaster for the Germans at Stalingrad... isolated and without an HQ... and it just started snowing!
Box Cover
4. Pz waits for the attack order to kick off Fall Blau. Target: Voronezh.
Around Kharkov
Uranus Setup
Counters punched, maps laid out, ready for the campaign to begin!
In the SNEW-cave, the battle continues!
My Maltese bichon with name Platinum inspecting the troops before the start of Fall Blau
You don’t have to be Erwin Rommel to see that those Romanians aren’t gonna hold the line

Stalingrad '42: Southern Russia, June-December, 1942 (2019)

Players
2–4
Best: 2
Playing time
120–480 min
Age
14+
8.40
Average rating
553
Ratings
3.50/5
Weight
#3332
BGG rank
Top 5,000
Designer:Mark Simonitch
Artist:Rodger B. MacGowan, Mark Simonitch
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableZone of Control

Overview

Stalingrad ‘42 is a division-level game on the Axis 1942 summer offensive towards Stalingrad and the Caucasus. Historically, this epic struggle lasted for 6 months and saw the Axis armies reach the Volga and the Caucasus Mountains. But Soviet resistance stiffened and final victory eluded the German army at Stalingrad and in the Caucasus. The ensuing November Soviet offensive trapped the Wehrmacht’s largest army (the 6th) at Stalingrad and marked the beginning of the end for Axis fortunes in World War II. Stalingrad ’42 uses the same scale and nearly all the rules of Ukraine '43. Many modifications have been made to improve the system and to show crucial features of the campaign. New rules include leaders, elite panzer divisions, planned operations, hidden Soviet buildup, and Army/Front offensive support. With four maps and low unit density, the game delivers a grand view of the campaign, where decisions about movement and direction of attack have lasting effects that propel or curtail your future strategic plans. The effect is like watching a story unfold and noticing a growing emotional involvement with your forces and plans. In the end, whether in victory or defeat, players of Stalingrad ’42 will enjoy an epic gaming experience.

MAP SCALE: 1 hex = 10 miles TIME SCALE: 1 turn = 3-7 days NUMBER OF PLAYERS: 2-4 UNIT SCALE: Small Corps/Divisions/Brigades/Regiments

COMPONENTS 4 Maps (2 full size, 2 small, total footprint 48" x 43.5") 3 Counter sheets (576 9/16” playing pieces) 5 Scenario cards 2 (identical) Player aid cards 1 Rules booklet 1 Playbook with examples of play, design notes, and historical notes

SCENARIOS • Campaign Game: June 28th - December 31st (36 turns) • Fall Blau: June 28th - July 28th (8 turns, one full-size map) • Caucasus Campaign: August 2nd - November 11th (18 turns, two small maps) • Operation Uranus: November 12th - December 31st (9 turns, two full-size maps)

FEATURES • Ease of play • Accurate Order of Battle • Detailed game maps • Rules for: Blitzkrieg warfare, Reserves, Offensive Planning, Sea Movement, Leaders, City Battles, North Caucasus Volunteers, and hidden Soviet buildup.

SEQUENCE OF PLAY OUTLINE A. WEATHER PHASE B. AXIS PLAYER TURN 1. Initial Phase 2. Movement Phase 3. Combat Phase 4. Recovery Phase 5. Supply Phase C. SOVIET PLAYER TURN (Identical to Axis Player Turn) D. VICTORY DETERMINATION PHASE

Expansions

Stalingrad '42: Little Saturn / Winter Storm Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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