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19xx games by year, keep them coming!
I’ve been waiting for this for a long time. Setup for the campaign scenario.
On the big table at SNEW HQ
What a beast!
Playing the Crusader scenario, 1st or 2nd impulse of first turn

North Africa '41 (2023)

Players
1–2
Best: 2
Playing time
180–720 min
Age
14+
8.29
Average rating
327
Ratings
3.58/5
Weight
#5155
BGG rank
Outside top 5,000
Designer:Mark Simonitch
Artist:Mark Simonitch, Antonis Karidis
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableZone of Control

Overview

North Africa ‘41 covers the campaign in North Africa from Rommel’s first offensive in late March 1941 through the end of December 1941. During that period Rommel’s forces dashed across Cyrenaica and made it to the Egyptian frontier. However, he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks, combined arms doctrine, and 88mm Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counterattacks from the east—the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his planned assault against Tobruk, the Allies launched Operation Crusader and drove the Axis forces back to their original starting positions at El Agheila.

North Africa ’41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle.

The game uses the simple Move-Fight-Supply game system developed in Normandy ’44 and Holland ’44. Important elements like supply, troop quality, tank quality, artillery support, and command and control are all reflected in the game.

Game Scale 1 hex = 8 miles 1 game turn = half a month = 2-3 impulses of 3-8 days each Units: Battalion to Brigade

Components 2 maps - One 22” x 34” mapsheet and one 22” x 28” mapsheet (total area 22" x 61.75") 2 counter sheets (9/16” counters) 2 setup and reinforcement cards 2 identical CRT/TEC player aid cards 1 rule book 1 play book with extended example of play, design notes, and historical notes

Scenarios • Enter Rommel: March-June 1941 (7 turns, both maps) • Campaign Game: March-December 1941 (19 turns, both maps) • Crusader: November-December 1941 (3 turns, both maps)

Expansions

North Africa '40: The 1940 Expansion to North Africa '41
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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