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Unwelcome Guests
Gloom: Unwelcome Guests Box Cover
the malodorous Malone mob & residence
Note the persistent effects icon in the upper right corner.
a fun game of gloom with some gloomy people :/

Gloom: Unwelcome Guests (2007)

Players
2–5
Playing time
30–30 min
Age
13+
6.69
Average rating
1,237
Ratings
1.82/5
Weight
Alternate names:Gloom: Invitados Inorportunos +3 more
Designer:Keith Baker
Artist:Michelle Nephew, Todd Remick, J. Scott Reeves
Publisher:Atlas Games +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 3.6, Theme 10
Strategy5.0
Luck5.0
Interaction9.0
Complexity3.6
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyHorrorExpansion for Base-gameHumorStorytellingRole PlayingHand ManagementTake That

Overview

The Gloom: Unwelcome Guests expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to “get away from the heat,” he wasn’t expecting quite so much rain!

Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.

Also inside are five Unwelcome Guest cards. Deal one or more face up to the table’s center at the start of the game. Guests “follow” the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its “trigger” cards is played. All its Modifiers are moved with it, and it’s considered a member of that family until it moves again. This may delay the game’s end if a final play draws a Guest to the near-winner’s family.

Expansions

The Gloom Chronicles
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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