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Trouble brewing in the Mekong
Game in progress, Game Warden Scenario
Enlarged map (144% by photo-copy)

Sea Lords on the Mekong Delta (2007)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
6.88
Average rating
55
Ratings
2.73/5
Weight
#17926
BGG rank
Outside top 5,000
Designer:Joseph Miranda
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameVietnam WarHexagon Grid

Overview

Strategy & Tactics magazine #243.

SEALORDS: The Vietnam War in the Mekong Delta. (SL) is a low-to-intermediate complexity, two-player, operational simulation (with important tactical undertones) of riverine combat the Mekong Delta during the Vietnam War. There are two players: the Free World, including US, South Vietnamese and other allies; and the Communists, including Viet Cong and North Vietnamese Army forces. The objective of the Communist player is to infiltrate men and supplies via the Mekong Delta's many waterways, while also attacking critical Free World bases and towns across the region. The Free World player is attempting to prevent that infiltration while also conducting an offensive against Communist formations and bases.

Each player has available several types of riverine and ground units, as well as air units for the Free World player. The Communist player can make use of special rules representing that side's advantage in intelligence and local guerrillas. The system uses an 'operational impulse' system. That is, a player moves and fights with one of his forces, followed by his opponent doing the same with a force of the other side. Every operation requires the expenditure of command points.

SL has several different scenarios, each covering a critical period of operations: Game Warden (the early years), Tet (the Communist general offensive of 1968), and SEALORDS (the Free World counteroffensive of 1969-70).

Each map grid square equals 6.21 miles (10 km) across, and each full game turn represents a month. Units of maneuver are mostly battalions and battalion equivalents.

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