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Dungeon Universalis (2019)

Players
1–6
Best: 4
Playing time
60–180 min
Age
12+
8.64
Average rating
978
Ratings
4.35/5
Weight
#2612
BGG rank
Top 5,000
Designer:Oscar Bribian
Artist:Eric Lofgren, Rick Hershey, William McAusland, Maciej Zagorski, Gary Dupuis, Matt Morrow, Dean Spencer, Jacob Blackmon, Jose David Lanza Cebrian, Márton Gyula Kiss, Claudio Casini, Louis Porter, Jr. Design Studio, Brian Brinlee, Víctor Manuel Leza Moreno, Daniel Comerci, James Shields, Jayaraj Paul, Brett Neufeld, Anton Vermeulen, Valerio Korax Carbone, Arber Dyrmishi, Juanjo Gracia Rocher, Lunstream, Black Scroll
Publisher:Ludic Dragon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 8.7, Theme 9
Strategy5.0
Luck7.0
Interaction5.0
Complexity8.7
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureMiniaturesAction PointsModular BoardVariable Player PowersCooperative GameRole PlayingOpen DraftingDice RollingGrid MovementAction Queue

Overview

A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.

DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.

The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.

It is one game system that presents many different game modes:

Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group. Individual mode: players gain experience according to their individual achievements. Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player. RPG mode: the Dark Player is omniscient (just like a classical RPG master). Open-map mode: scenarios without a gridded floor.

—description from the publisher (slightly edited)

Expansions

Dungeon Universalis: Perfidiae
Dungeon Universalis: Campaign & Quest Book II
Dungeon Universalis: Bestiary II
Dungeon Universalis: Bestiary Cards & Legendary Encounters
Dungeon Universalis: New Challenges
Dungeon Universalis: The Demon Under the Mountain – A Tribute to the Classics
Dungeon Universalis: Encounters
Dungeon Universalis: Special Quest Book for Heroes
Dungeon Universalis: Snake Island Oracle
Dungeon Universalis: Uncanny Palaces Campaign Book
Dungeon Universalis: Random Map Generator
Dungeon Universalis: Bestiary Cards III
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