Target: Libya (1986)
Players
2
Best: 2, 2+
Playing time
360–360 min
Age
12+
5.45
Average rating
64
Ratings
2.30/5
Weight
#27686
BGG rank
Outside top 5,000
Designer:David James Ritchie
Artist:David C. Sutherland, III, Tom Darden
Publisher:Tactical Studies Rules (TSR)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.6
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameModern WarfareHexagon GridDice Rolling
Overview
This game was published in Strategy & Tactics magazine #109.
It depicts a hypothetical US campaign against the Libyan regime, in retaliation for repeated terrorist attacks on US interests, believed to be supported by Qaddafi's government.
The objective of the game for the US player is to eliminate Libyan key political units and seize strategic objectives, while limiting US losses.
Scale is two-day turns and 30 km hexes. Units represent air squadrons, individual naval units and infantry brigades. Fairly straightforward mechanics. Medium complexity. One map and 200 counters.
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