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The tiles as they appear before punching.
Games Quarterly #11 - 12 New Carcassone Tiles
Beginning of a game featuring tiles from The Count, The River II and the Mini Expansion (the volcano replaced by the road-source tile usied as the starting one).

Carcassonne: GQ Promo Tiles (2006)

Players
2–6
Best: 2, 3
Playing time
60–60 min
Age
8+
7.32
Average rating
1,250
Ratings
1.79/5
Weight
Alternate names:Carcassonne: Games Quarterly Promo Tiles
Designer:Klaus-Jürgen Wrede, Jay Tummelson
Artist:Doris Matthäus, Jay Tummelson
Publisher:Rio Grande Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 9, Complexity 3.6, Theme 5
Strategy9.0
Luck5.0
Interaction9.0
Complexity3.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingMedievalExpansion for Base-gameTerritory BuildingTile PlacementArea Majority / Influence

Overview

Twelve additional tiles for Carcassonne. Includes 2 river tiles (a spring with an attached road, and a river between two cities) and 10 other tiles not previously seen. This includes a cloister with 4 roads, and a piece which contains only a field. (The official ruling gives this tile no special abilities, but a popular variant treats the pig farm on this tile as 1 point bonus per city at endgame for the winning farmer in this field.)

Availability:

Published in Games Quarterly magazine, Issue #11 (2006).

Part of the Carcassonne series.

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