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Dimensionalized game map.
Starfall Points and their Focus Quadrants
all components including both counter sheets
Box Cover - This game is a lot bigger than the photo indicates; it measures 11"x14.25"
The countersheet measures 11"x12" and is 1/4" thick - huge!

Starfall (1979)

Players
1–4
Best: 2, 3, 4
Playing time
180–180 min
Age
12+
6.32
Average rating
112
Ratings
3.17/5
Weight
#17041
BGG rank
Outside top 5,000
Designer:J. Stephen Peek, Michael J. Matheny
Artist:Michael J. Freeman
Publisher:Yaquinto
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 5, Complexity 6.3, Theme 7
Strategy9.0
Luck8.0
Interaction5.0
Complexity6.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExplorationEconomicSpace ExplorationAction PointsHexagon GridSimulationDice RollingGrid MovementVariable Set-upMovement Points

Overview

"Starfall" is a strategic wargame of stellar exploration and conquest. You build ships and send them out to explore the Galaxy. After generating detailed worlds, you decide whether to colonize or not, and how to deal with the natives (if any). Wormholes may be discovered, which change the topology of the map. Investments in tech research highly required. Yaquinto's almost trademark hidden movement (task force counters, including dummies, and actual task force set up sheets behind player screens) is in full use here. The usual expected good stuff for this kind of game. Not as complex as SPI's StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century and the like, but still not light fare.

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