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My "familiar" playing Maginor.
box art
Typical Maginor Oracles
Components
Maginor

Maginor (2001)

Players
2–4
Best: 2, 4
Playing time
45–45 min
Age
12+
5.48
Average rating
369
Ratings
1.84/5
Weight
#28231
BGG rank
Outside top 5,000
Designer:Reiner Knizia
Artist:Brian Schomburg, Scott James
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.7, Theme 6
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyRock-Paper-ScissorsDice Rolling

Overview

In Maginor, players are trying to gain votes from various oracles. Maginor visits each one in turn. The player with the most influence counters at an oracle can take either the points for the oracle or the spell card there. The player with the second most influence gets whichever the first player didn't take. Spells have one-time effects that alter different aspects of the game.

Influence is gained at the oracles both by playing cards and rolling a die. This gives a mix of random chance and control over the game. If a player tries to get influence in a position occupied by another player's influence counter, they must duel. This is a RPS mechanic with a twist. If both players choose an "earthbeast" in the duel, the defender wins.

When all oracles are scored, the player with the most total votes wins.

This is a reworking of Reiner Knizia's Vegas. Maginor adds some cards, spells, and a different "dueling" mechanic.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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