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FATAL cover
F.A.T.A.L. materials
FATAL
Box cover front - Abacus Spiele Edition
Box View, German edition (image provided by Abacusspiele Publisher)

FATAL (2007)

Players
3–5
Best: 4, 5
Playing time
30–40 min
Age
10+
4.66
Average rating
48
Ratings
1.50/5
Weight
#29048
BGG rank
Outside top 5,000
Alternate names:F.A.T.A.L.
Designer:Gabriele Rabbini, Martina Mealli
Artist:Martina Mealli
Publisher:ABACUSSPIELE +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyScience FictionRock-Paper-ScissorsHand Management

Overview

Around 1300, a supernatural event opened a few breaches between two distant worlds: ours and the world of FATAL. Following this event, the Queen of Fatal disappeared, and a few enchanters left that world and arrived on Earth.

The five breaches in Europe gave origin to as many magic birth-signs: Flambeaux (Paris), Aquaté (Brno), Terranova (Rome), Ångbåt (Tallinn), Lichtenborn (Nuremberg). Five families who over the centuries kept wavering between open war and armed peace, but who never lived in harmony.

Since then, the enchanters have influenced humans politics, arts, and science: either directly or by inspiring and taking control over all humans who were useful for their cause, and FATAL is a piece of this tale.

The game features a deck of 110 cards. Each player belongs to one of the birth-signs and tries to catch the greatest number of treasures by playing "trimagics" (combination of three cards) and/or beating other players.

During his turn, the player:

may play a special "enchantment" card, may steal a card in front of another player (with a rock-paper-scissors system printed on the cards), may play up to two cards in front of himself.

Each player has two "virtual" columns where he can play cards: the first card of a column is played normally, the second card is played rotated by 180°, the third card completes the column (the "trimagic") and must be placed rotated by 90°. The three cards of a tri-spell have a different meaning: the first card decides the performed action, the second one fixes the number of targets or the power of the spell, the third one closes the trimagic.

Each player has also a designed enemy (by secret role assignment at the start of the game): if he defeats this player, he is the winner. If nobody reaches this goal, the winner is the player with the most powerful treasures at the end of the game.

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