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Frozen swamps let my cavalry unit aid my paratroopers as I try to surround some of my dad's units...
Theatre of Operation
It's 1941... Again
Copyright © Rodger B. MacGowan, 1976, 2010, All Rights Reserved
The Russian Campaign
The Russians attempt to stem the tide at the Dvina!
Set up. Solo game.
End of German Turn 1: "Uh, Moscow, we have a problem."
Russian Win!
Early edition (2nd?).  Board.  Comes in three parts, each folding in half.

The Russian Campaign (1974)

Players
2
Best: 2
Playing time
360–360 min
Age
12+
7.33
Average rating
1,645
Ratings
2.85/5
Weight
#2277
BGG rank
Top 5,000
Alternate names:莫斯科攻防戰
Designer:John Edwards
Artist:Rodger B. MacGowan, Don Greenwood, John Edwards, James Hamilton, Bruce Yearian
Publisher:The Avalon Hill Game Co +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.7, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableSudden Death EndingVariable Set-upMovement PointsMultiple MapsZone of Control

Overview

On the 18th of December, 1940 Hitler issued Fuhrer Directive No. 21, code named Barbarossa, which stated: “The Soviet Union is to be crushed in one swift campaign before the war with England ends.”

On the 22nd of June, 1941, Barbarossa was finally launched. Over three million German soldiers, most of them veterans of the campaigns in Poland, France, and the Balkans, began a blitzkrieg style of invasion against two million Russian defenders. The initial advance was fantastic. Hundreds of thousands of prisoners were taken and the motorized divisions began to outrun the rest of the army. The Germans reached the gates of Moscow, victory in sight. Then the winter came.

RUSSIAN CAMPAIGN has been universally acclaimed as one of the finest wargames around. With the ease and playability of the 'Classics', the game also conveys the feel of the actual campaign and is exceptionally accurate historically. Both players will have to use the subtle skills, advantages, and tactics of their historical counterparts to win.

Game features include rail movement, sea movement, invasions, stukas, partisans, automatic victory, SS units, sudden death victory conditions, and double impulse movement capabilities. Seven scenarios break the total campaign down into its most important battles. A 22" x 28" mapboard, various playing aids and charts, and a twelve-page rulebook. On every gamer's top ten list, this one belongs in every gamer's library.

AVALON HILL COMPLEXITY RATING: 4 (On a scale of 1-easy; 10-hard)

Playing Time—Six Hours or Less

The inspiration to Russia Besieged.

The fourth (and fifth) editions of this game have a different game entry, as does the Designer Signature edition. https://boardgamegeek.com/boardgame/10156/russian-campaign-fourth-edition https://boardgamegeek.com/boardgame/208974/russian-campaign-designer-signature-edition

Expansions

The Russian Campaign II
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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