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Played 2/14/11 @ Jerseygamers.com
Russians defend in depth
russian redesign map
After 40+ years, still one of the coolest games, Panzergruppe Guderian in all its glory
Map redrawn
End of game, German Marginal Victory.  Note Vyazma and Roslavl are surrounded but not captured.  2 Germans divisions were lost, but 9 South-Western Front Soviet divisions came on.
an old Greek edition when the world was still young
updated counters!
James F. Dunnigan at F&M Interview 1976 – RBM Photo Archives – RBM Studio Publication
I ran into CamelotGamestore.com and found they made a double-size map for PGG. I took a chance and bought one. They charged almost as much to ship it as they did for the map! But, it's a nice find. Here's what it looks like with the original for scale.

Panzergruppe Guderian (1976)

Players
2
Best: 2
Playing time
180–300 min
Age
14+
7.37
Average rating
793
Ratings
2.79/5
Weight
#3653
BGG rank
Top 5,000
Alternate names:Panzergruppe Guderian: De Slag van Smolensk, Juli 1941 +3 more
Designer:Jim Dunnigan
Artist:Rodger B. MacGowan, Redmond Aksel Simonsen
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.6, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableVariable Set-upMovement PointsZone of Control

Overview

"Panzergruppe Guderian": The Battle of Smolensk, July 1941, is a wargame simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex.

This wargame is famous for its innovative use of "untried" Soviet units. These untried Soviet counters enter play face down, their combat strength unknown to either player, until they take part in combat, at which time they are flipped to reveal their strength and defense numbers.

The game also models the effectiveness of German operations by allowing them a full mechanized movement phase both before and after combat, while the Soviets only move prior to combat. In addition, if all of a German division's regiments attack or defend in the same hex, their strength is doubled by a divisional integrity bonus.

The German player scores victory points for the capture of cities, and for any Soviet units redirected from the Southwestern Front. The Soviet player scores vp for recaptured cities and destroying entire German divisions (which possess several steps of strength).

The game includes: 1 map, counters (AH edition = 260; SPI edition = 200), 1 6-sided die, 1 Soviet reference card, 1 German reference card, 1 rules book, and 1 advanced rules insert.

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