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Game play.  I might have cheated.  I might make a copy 1/4 page so it isn't so easy to screw up
Front side of 9 card set
Back side of 9 card set
Box Cover
Empire, AVStudioGames, 2022 — front cover (image provided by the publisher)

Empire (2022)

Players
1
Best: 1
Playing time
15–30 min
Age
10+
6.13
Average rating
103
Ratings
2.86/5
Weight
#18027
BGG rank
Outside top 5,000
Designer:Todd Sanders
Artist:Todd Sanders
Publisher:Air and Nothingness Press +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 5.7, Theme 5
Strategy9.0
Luck5.0
Interaction5.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicTerritory BuildingIndustry / ManufacturingPrint & PlayOpen DraftingDice RollingNetwork and Route Building

Overview

At the turn of the century, build your industrial empire by constructing factories, hiring workers, producing goods and selling them for a profit. How rich will you be when you retire?

Create a manufacturing empire in 30 years (15 turns) by building factories, producing Capital, Materials, Commodities, and Goods, and earn as much Profit as you can.

Needed to Play: 9 Game Cards 7d6 to track workers (Worker Dice) 1d6 to track The Market (Market Die) 1d6 to track Managers (Managers Die) 9 eurocubes (8mm suggested) as tracking markers

Phases of a turn Each turn consists of three phases:

Set the Market Take Your Actions Upkeep/Record Time Passed

Phase 1. Set the Market

Roll the Market die and place it next to the Market. Reference the Market die’s face against the Resource numbers listed in its matching row. This row shows the amounts you will gain in Capital or Profit for each resource unit sold during this turn in Phase 2.

Phase 2. Take Your Actions

You may now take up to 4 actions in the game, once each, in the order listed below, though you may skip any action in the series (ex. - A, (skip B), C, D): Sell Resources and/or Capital for Profit; Hire and/or Move Workers; Build a Building/Events; Produce Resources and/or Capital.

Phase 3. Upkeep/Record Time Passed

Overstaffing a building can lead to additional costs and to buildings requiring upkeep.

On years 6, 12, 18, 24 and 30 you must pay rising labor costs for any workers represented by a Worker die whose value exceeds the Staffing Requirement die icon for that building (do not count the Central Factory during this phase). For each building with more workers than the staffing requirement (as shown by the die icon) pay Capital equal to 1/2 of the value on the current Market die (rounded down). If you are unable to pay this amount, the Worker die is rotated to 1 and the building must be restaffed.

On years 8, 18, and 24 you must pay for Building Upkeep and Maintenance (do not count the Central Factory during this phase). For each building built, pay a cost of any two Resources shown for the original building cost. You may choose which two of these you pay; then reduce the value on a matching Resource track among any one of your buildings. For each unit of the Resource cost you cannot pay, subtract 1 Profit unit.

At the end of each turn, move the marker on the Years in Business track forward one space. The game ends after your 30th year.

—description from the publisher

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