Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
The counter trays by Gametrayz are a nice touch.
Playing Solo Mission 1
CoH
CoH
A heroic victory! I must have had some lucky rolls but this game is great.
Back of the box.
Map Board
Close Up
Close Up
Close Up

Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 (Third Edition) (2019)

Players
2–4
Best: 2
Playing time
60–240 min
Age
12+
8.04
Average rating
404
Ratings
3.00/5
Weight
#4551
BGG rank
Top 5,000
Alternate names:Conflict of Heroes: El Oso Despierta (Tercera Edición) +1 more
Designer:Uwe Eickert, Gunter Eickert
Artist:Steve Paschal, Pavlos Germidis, Matt W White
Publisher:Academy Games, Inc. +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAction PointsModular BoardHexagon GridSimulationDice Rolling

Overview

Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world. This game takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives.

The 3rd Edition Rules change several key elements of Conflict of Heroes from previous editions. A Unit no longer receives 7 Action Points. Instead, each Turn, a player selects one of their Units to take an Action. After completing the Action, they roll a custom d10 die to determine if the Unit becomes Spent. If the player rolls higher than the Action’s Cost, the Unit is free to continue taking Actions on future Turns. More involved Actions have a higher Spent probability. On average, Units will be able to take the same number of Actions as in the previous 7AP edition rules, but now your units may not always perform as expected.

This and other new mechanics like Stress encourage players to experiment with integrated battlefield tactics that make use of multiple Units working together. They also heighten the experience of ‘Fog of War,’ in that players must now assess the risk attached to each Action they take, and determine the best time to use their CAPs to mitigate that risk.

All previous Conflict of Heroes editions are 100% compatible with these 3rd Edition rules. This game can also be played with previous edition rules.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.