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Cover
Page from Article
General Magazine Volume 21, No. 6

A Firepower Campaign (1985)

Players
2
Best: 2
Playing time
0–0 min
Age
0+
6.40
Average rating
5
Ratings
3.33/5
Weight
Designer:S. Craig Taylor
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 2, Complexity 6.7, Theme 5
Strategy9.0
Luck10.0
Interaction2.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridChit-Pull SystemSimulationDice Rolling

Overview

These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual battles that will be fought, plan on a campaign game extending over a number of gaming sessions.

This expansion was first published as an article in The General, Vol. 21, No. 6 (1985).

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