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Back of the promo.
Front of the promo.

Colt Express: The Santa Claus Elf (2019)

Players
2–6
Playing time
30–40 min
Age
10+
6.78
Average rating
31
Ratings
0.00/5
Weight
Designer:Christophe Raimbault
Artist:Ian Parovel, Jordi Valbuena
Publisher:Ludonaute
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TrainsExpansion for Base-gameFightingAmerican WestModular BoardVariable Player PowersHand ManagementMemoryTake ThatAction QueueProgrammed Movement

Overview

This promo can be used with or without the expansions Horses & Stagecoach and Marshal & Prisoners. It contains: 1 Elf standee to be assembled and 8 tokens (4 Gift and 4 Empty).

Set up:

Place the Elf standee in the third Wagon from the back of the train. Take as many tokens as there are Bandits, half Gift and half Empty. If there is an odd number of Bandits, take an Empty token of more than Gift Tokens. (Example: with 5 Bandits, take 2 Gift and 3 Empty). Shuffle the selected tokens face down and give one to each Bandit. These tokens must remain hidden from the opponents throughout the game. If you play with the Marshal & Prisoners expansion, do not give the marshal a token.

Rules:

The Elf moves only following the bandits in motion. When a Bandit starts his movement triggered by an action Change Floor or Move from the position where the Elf is, move the Elf with the Bandit. The Elf can park on Marshal’s position. The Elf is not moved if the Bandit’s move is due to a Punch, an encounter with the Marshal, a Django shot or an end of round event. The Elf can not be targeted by a shot or a punch. If you play with the Horses & Stagecoach expansion, the Elf follows the Bandits in the Ride Action. He can enter and leave the stagecoach. He can park on the Shotgun’s position. If you play with the Marshal & Prisoners expansion, the Elf does not follow the Bandits in prison. He does not follow the Marshal either. If the Marshal does not win the game, the end-of-game rule below applies as with the basic game.

End of game:

The Gunslinger prize is awarded then all Bandits reveal their Gift or Empty token. If the Elf is in the Locomotive or the Car adjacent to the Locomotive (inside or on the roof) at the end of the game, the winner is the richest Bandit among players with a Gift token. Players with an empty token are automatically eliminated. If the Elf is at least two cars away from the Locomotive, the winner is the richest Bandit among those with an Empty token. Players with a Gift token are automatically eliminated.

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