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The Canarctica pieces on their Megamap territory
The Australasia pieces on their Megamap territory
The Middle Powers expansion box and components
box cover

Supremacy: The Middle Powers (1988)

Players
3–8
Playing time
120–120 min
Age
12+
6.45
Average rating
122
Ratings
2.57/5
Weight
Designer:Robert J. Simpson
Publisher:Supremacy Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 5, Interaction 5, Complexity 5.1, Theme 5
Strategy10.0
Luck5.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameEconomicExpansion for Base-gameModern Warfare

Overview

Two new superpowers: The Federation of Australasia and the Dominion of Canarctica are contained in this expansion set. These newly emerged superpowers will cause major shifts in the global strategic balance. Try out your grand strategy with two very challenging superpowers - suddenly you will see the problems and opportunities facing the world from a new perspective. Use the middle powers when you want a seven or eight player game. Or, substitute them for two of the original six superpowers that came with Supremacy. Very challenging superpower combinations can emerge if you include the middle powers when using the "Random Open" rule.

Playing Equipment

Supply Centers: Two are enclosed, one for each middle power.

Armies and Navies come in two new colors: Light blue for Australasia and dark blue for Canarctica.

Note: Plastic playing pieces for the neutron bombs and killer satellites expansion set are enclosed for each middle power (2 x 39 colored disks and 2 x 18 colored mushroom clouds).

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