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Ongoing game may 2023 in Asarum southern Sweden
NATO Counters Sample
Maps Overview
Invasion of Norway, end Turn 1
End of scenario 1 (USSR marginal by 1 point)

1985: Deadly Northern Lights (2020)

Players
2–4
Best: 2, 4
Playing time
180–5000 min
Age
0+
9.06
Average rating
59
Ratings
4.20/5
Weight
#12085
BGG rank
Outside top 5,000
Designer:Fabrizio Vianello
Artist:Fabrizio Vianello
Publisher:Thin Red Line Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 8.4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity8.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableVariable Set-upMovement PointsZone of Control

Overview

"The waters of the Barents Sea are constantly violated by nuclear armed US submarines and carriers. Nordic Countries must realize that their tacit consent plunges them into the strategic balance between United States and the Union of the Soviet Socialist Republics."

Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow July 24, 1985

1985: Deadly Northern Lights covers the Warsaw Pact offensive against the Nordic countries during the dramatic events of World War Three. Norway, Sweden, Finland and insular Denmark are in the cross-hair, facing the full might of Northern Fleet, Baltic Fleet and two Soviet Military Districts.

Both sides have only a fraction of the ground forces available in the Central European Front and must overcome the problems dictated by scarce lines of communication and by the harsh environment.

Every aspect of a modern aero-naval campaign is covered: naval and air combat, electronic warfare, nuclear and chemical weapons, special forces, standoff strikes, supply convoys, coastal defenses, mine warfare, amphibious invasions, and more.

Game Highlights

Playable stand-alone or in combination with 1985:Under an Iron Sky Order of Battle and TO&E are not “generic”, but set exactly in July, 1985 14km per hex, 48 hours per game turn Division / Brigade / Battalion sized ground combat units Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units Squadron sized Air and Helicopter units Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats Realistic but flowing naval rules. Everyone here remembers the horror of TNW’s 12-turns naval phase Specific operational tactics like Active Defense and Single-Echelon Assaults Variable reinforcements, depending by Players’ decisions and external events Five different scenarios of increasing complexity: The Gates of Fire: The initial Soviet offensive in Northern Norway The Baltic Will Tell: Warsaw Pact's surprise assault against Stockholm Against a Sea of Troubles: Soviet amphibious invasion of Denmark Black Become the Sun's Beams: Warsaw Pact's aeronaval assault on Norway Nordic Balance: The full World War Three Arctic Campaign Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985:Sacred Oil

Components: see editions descriptions

(description from the publisher)

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