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Bar-Lev - The 1973 Arab-Israeli War - 3rd turn: after several successful strikes by the Egyptian Air Force, the Egyptian 2nd Army attacks on three columns   of T-55s supported by Infantry Brigades to destroy several Israeli Tank Battalions
Egyptians Counter Sheet
Israeli Counter Sheet
Syrians Counter Sheet
PENTAFORCE Club Milano: Bar-Lev - The 1973 Arab-Israeli War - End 9th turn: after 8 days of continuous fighting in the Middle East, the guns eventually fell silent.  Given the situation on both the   Suez Canal and the Golan, a ceasefire comes into effect

Bar-Lev: The 1973 Arab-Israeli War (1977)

Players
2
Best: 2
Playing time
360–360 min
Age
16+
7.32
Average rating
64
Ratings
3.50/5
Weight
#14166
BGG rank
Outside top 5,000
Designer:Frank Chadwick
Artist:Paul Richard "Rich" Banner, Richard Hentz
Publisher:Game Designers' Workshop (GDW Games)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableMovement PointsZone of Control

Overview

"Bar-Lev: The 1973 Arab-Israeli War" is an Operational level board wargame of the 1973 Arab-Israeli War, referred to by the Israelis as the War of Atonement or the Yom Kippur War, and by the Arabs as the War of Ramadan. Players will represent the Israeli and Arab high commands and maneuver their units and conduct combat in an attempt to attain the objectives of their respective nations. Because of the two front nature of the war, Bar Lev is uniquely suited to a multi-player game, with one player commanding the Israelis, one the Egyptians, and one the Syrians. Additional players can also be added to allow one commander for each front for the Israelis, air force commanders, or commanders for the various Arab allies. The ground game can be played without the air game, but it is recommended that the air game be incorporated into play as soon as the players are familiar with the ground rules, after two or three games, for instance.

(from rulebook introduction)

Scale: Operational, Battalion-Regiment, 1 Day per turn, 3-6 Km/hex

Turn Sequence: 1. Recon units move, 2. Artillery phase, 3. Movement phase, 4. Enemy recon units move, 5. Direct Fire phase, 6. Enemy units regroup

Components:

Rulebook (10 pages of densely written rules with 3 pages of optional Air rules) Two 18 x 24 inch maps 528 Counters (with a 3rd combat factor for defense not in the first edition) 9 Charts: Israeli Armed Forces, Israeli Mobilization/Refit, Egyptian Armed Forces, Syrian Armed Forces, Ground CRT/Unit Identification, Air CRT/Unit Identification, Terrain Effects, Egyptian Operational Points, Syrian Operational Points

This game, though based on the 1974 design by John Hill, is a completely new one, with a different designer (Frank Chadwick).

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