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This game wants to be photographed.
The hand is quicker than the eye...
eclipse over Mexica
a great white pyramid of Tenochtitlan
Mexica
Mexica
the colorful pyramids of Mexica
Even the loser gets a hug...no sore losers in this household!
Same board at the end of the game.
Mexica

Mexica (2002)

Players
2–4
Best: 4
Playing time
90–90 min
Age
10+
7.24
Average rating
6,440
Ratings
2.67/5
Weight
#837
BGG rank
Top 1,000
Alternate names:멕시카
Designer:Wolfgang Kramer, Michael Kiesling
Artist:Walter Pepperle, Franz Vohwinkel, Christophe Swal, Paul Mafayon, Miguel Martinéz Barbero
Publisher:Rio Grande Games +12 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 5.3, Theme 3
Strategy7.0
Luck7.0
Interaction7.0
Complexity5.3
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyCity BuildingTerritory BuildingAction PointsTile PlacementEnclosureArea Majority / InfluenceGrid MovementVariable Set-upContractsSquare GridMovement PointsZone of Control

Overview

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.

Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately.

Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size.

In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points.

Only districts are scored in the first scoring round.

In the second scoring round at the end of the game, all land areas are scored, not just districts.

The player with the most points wins.

Mexica is the third game in the Mask Trilogy.

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