Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Initial landings
D-Day at Omaha Beach map
D-Day at Omaha Beach
First wave at Omaha: panoramic view
This kind of frame was constructed to play wargames. It as a plexiglass of 3 mmm thickness.
A view down the beach - failure at the end of turn 16 - 2 pts shy,
Ready to play The First Waves scenario
Despite initial atack report stated, that fortifications at Les Moulins cannot be taken without artillery support, enemy forces has been weaken severly during second attack, thanks to bravery of Private Barrett, who charged enemy possitions under heavy MG
My custom map made to lower the confetti factor and aid in terrain readability (compressed version)
adapted board

D-Day at Omaha Beach (2009)

Players
1
Best: 1
Playing time
120–480 min
Age
12+
8.31
Average rating
2,149
Ratings
3.49/5
Weight
#830
BGG rank
Top 1,000
Alternate names:D-Day Playa de Omaha +1 more
Designer:John H. Butterfield
Artist:Joe Youst
Publisher:Decision Games (I) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 7, Theme 5
Strategy7.0
Luck5.0
Interaction2.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentCooperative GameHexagon GridSimulationSolo / Solitaire Game

Overview

A solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. There are two counter sheets, 55 cards, and one mapsheet.

Additional Notes: =====There are 352 counters. The basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game.

The 34" x 22" map depicts the entire 9km long Omaha invasion area and reaching 4km inland, at 250 meters per hex. Hexes are large (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units.

The time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours.

A deck of 55 cards performs triple duty: determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn.

The game's solitaire system is based on that used previously in Operation Jubilee: Dieppe, August 1942.

=================Decision Games Omaha Beach official url: http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1018%2D4P

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.