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EastFront map:  150% enlargement works much better, still fits on table.
Room to move:  EastFront map enlarged 150%
Complete units sheet
The Ukraine is NOT weak!
Campaign game at start of Winter '42. Germans are in trouble because Soviet industry and Air Power ramping up. Germans concede in Summer '43.
Pripet Marshes, with 2nd edition on the left.  The 1st edition woods look a little spookier!
Soviet Army
The 2nd edition hexes (on left) are a leeettle bit smaller.
EastFront Counters

EastFront: The War in Russia, 1941-45 (1991)

Players
2
Best: 2
Playing time
240–240 min
Age
12+
7.70
Average rating
707
Ratings
3.60/5
Weight
#3352
BGG rank
Top 5,000
Designer:Craig Besinque, Tom Dalgliesh
Artist:Eric Hotz
Publisher:Columbia Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentHexagon GridSimulationDice Rolling

Overview

EastFront details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and whether to try and break the other side's lines. Several scenarios cover every major point of the war. The game comes with a fantastic, detailed map of Eastern Europe and Russia printed on cardstock and many wooden blocks for the units. This is a stand alone game that can also serve as one element of the complete EuroFront series which covers the entire European conflict of WWII.

This title uses the Columbia Games Block system. While there are variations in the rule sets, all of the "Front" series of games are based on the block system. Basically this means that rather than using traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This accomplishes two things: First it provides an easy way of producing a "fog of war" because your opponent cannot tell, save through good memory or deduction, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that allows units to take losses in steps of their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide.

With the use of blocks, Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

Expansions

VolgaFront: East of EastFront 1942-43
EuroFront: War in Europe, 1939-45
Not available yet

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