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Set Up - Solo Confederate
Game board with hidden map screen
Absolute battle going down between the bot and I
End of the game vs the Confederate bot. General Couch is broken and the game ends.
Ready for another game.

Chancellorsville 1863 (2020)

Players
1–2
Best: 1, 2
Playing time
45–90 min
Age
14+
7.78
Average rating
221
Ratings
2.08/5
Weight
#6752
BGG rank
Outside top 5,000
Designer:Maurice Suckling
Artist:Sean Cooke
Publisher:Worthington Publishing, LLC +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 10, Interaction 2, Complexity 4.2, Theme 5
Strategy7.0
Luck10.0
Interaction2.0
Complexity4.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarCivil WarPost-NapoleonicBetting and BluffingHand ManagementSimulationDice RollingGrid MovementSolo / Solitaire GameAction / EventCommand CardsEventsCard Play Conflict ResolutionRe-rolling and LockingVariable Set-upMove Through DeckHidden Movement

Overview

Chancellorsville 1863 is a card-driven game on the American Civil War Battle of Chancellorsville. Playable by 1 to 2 players in 1 hour, the game comes with a card-driven solitaire engine. Designed by Maurice Suckling (designer of Freeman's Farm 1777), the game uses many of the concepts from that game. However, added hidden movement, much more maneuver, and other design tweaks make this a truly unique game.

Each turn players will play 1 of their 3 in-hand formation cards to maneuver or attack enemy forces, gaining momentum cubes based on the formation activated. Each formation is a Confederate division or Union corps. Each formation card will allow a major and possibly an additional minor activation, major allowing two moves for a formation while the minor allows one move. After each formation moves combat can occur if a move ends in a location with an enemy formation. Tactic cards may be played during the formation's activation giving it movement or combat bonuses.

At the end of the formation card activation players may spend their momentum cubes to buy tactics cards which may give them benefits in combat or movement in future turns.

Players then draw a new formation card refilling their hands to 3. Hooker, Lee, and Jackson have bonuses that can be played once a game, adding to movement and combat.

Victory is determined by destroying enemy formations through morale/strength loss, or the Union occupying the three victory locations which represent cutting off the Confederate army from Richmond.

Additional rules allow for fixed defensive positions, Jackson's Flank March -- and even his death.

—description from the publisher

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