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SpecOps - cover

Spec Ops: A Gruntz Module (2015)

Players
1–4
Playing time
90–0 min
Age
10+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Harold Crossley
Publisher:ClearHorizon Miniatures
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 2, Complexity 0, Theme 7
Strategy9.0
Luck9.0
Interaction2.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesPrint & PlayDice RollingSolo / Solitaire GameMeasurement Movement

Overview

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.

NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!

NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack enemy cybernetics with SLAM modules!

NEW MISSIONS: Eight new missions along with a branching campaign make running your games easy and interesting.

NEW TEAM TYPES: Choose from eight different types of teams with their own unique perkz each and further customize your troops with Species Traits to represent Aliens and Humans.

NEW OFF-BOARD RESOURCES: Light up your enemy with a UAV drone, or maybe an orbital strike with your new off-board resources.

NEW CAMPAIGN MODE: Advance your skills, build up your equipment stores and nurse your wounds with the new campaign mode that keeps your operatives from game to game.

Includes Supplement #1: Squads, Solo and Co-op! This Supplement contains rules for using regular squads in your game as both additions to your force, as opposing forces controlled by the other player, or as non-player controlled forces in solo and co-op play.

This supplement also contains a solo/co-op scenario which pits two SpecOps operatives trying to escape from indigenous personnel.

The Gruntz Ver 1.1 rulebook is required for this module.

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