Spec Ops: A Gruntz Module (2015)
- This game: Strategy 9, Luck 9, Interaction 2, Complexity 0, Theme 7
This game's strategy, luck, interaction, complexity and theme.
Overview
SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.
NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!
NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack enemy cybernetics with SLAM modules!
NEW MISSIONS: Eight new missions along with a branching campaign make running your games easy and interesting.
NEW TEAM TYPES: Choose from eight different types of teams with their own unique perkz each and further customize your troops with Species Traits to represent Aliens and Humans.
NEW OFF-BOARD RESOURCES: Light up your enemy with a UAV drone, or maybe an orbital strike with your new off-board resources.
NEW CAMPAIGN MODE: Advance your skills, build up your equipment stores and nurse your wounds with the new campaign mode that keeps your operatives from game to game.
Includes Supplement #1: Squads, Solo and Co-op! This Supplement contains rules for using regular squads in your game as both additions to your force, as opposing forces controlled by the other player, or as non-player controlled forces in solo and co-op play.
This supplement also contains a solo/co-op scenario which pits two SpecOps operatives trying to escape from indigenous personnel.
The Gruntz Ver 1.1 rulebook is required for this module.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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