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Updated Game Cover - Lysirah on Mercury during the Perdition
Tears of Icarus - cover option
Helionox: Chronicles on the table
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Aegis Chamber - cover option

Helionox: Chronicles (2024)

Players
1–4
Best: 2
Playing time
30–120 min
Age
10+
7.56
Average rating
50
Ratings
3.00/5
Weight
#15208
BGG rank
Outside top 5,000
Designer:Taran Lewis Kratz
Artist:Taran Lewis Kratz, Luke Green (II), Seth Rutledge
Publisher:Zeroic Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 2, Complexity 6, Theme 6
Strategy5.0
Luck7.0
Interaction2.0
Complexity6.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionPick-up and DeliverVariable Player PowersCooperative GameDeck, Bag, and Pool BuildingSolo / Solitaire GameScenario / Mission / Campaign GameEventsDie Icon ResolutionVariable Set-upResource to Move

Overview

Helionox: Chronicles is a standalone solo/cooperative scenario based deck building board game set in the Helionox universe. In Chronicles, players act cooperatively as the Architects of the future, a far thinking, loosely knit group of individuals that have mastered the art of Cryosleep. This powerful Cryo technology allows the Architects to enter a state of suspended animation for vast periods of time while traveling the solar system in search of new tech, loyal operatives, and answers to the problems devastating the system. Against the backdrop of a slowly dying sun, a series of events known as the Helionox, Influence is the path to victory and can be gained in many ways.

Starting deck builds can be customized at the beginning of the game and used with unique Architects for a vast array of combinations and asymmetric game play offering massive replayability. Travel the solar system placing a multitude of buildings types for strategic infrastructure. Access faction based markets for tech and operatives and add them your deck for powerful combos and unique scoring opportunities.

You and the other Architects must gain more influence than your opponent to lead civilization to a new beginning in the wake of the Helionox. The player with the most Influence at the end of the game, wins.

-description from designer

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