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Play session from Gen Con 2021
Finally able to play a 4 player game with the mat, the minis, and all of the glory!
First Win: Terminal Viscosity (2 handed solo)
burncycle Front Box Art
burncycle Game Box
burncycle#2
Burncycle Tutorial Mission 1
An arrangement for burncycle!
Tough call but succeeded somehow! What a thrill!
Finished July Solo Challenge with 12 security units on the board (2 more then come with the minis)! Never had so many guards on my a** before!

burncycle (2022)

Players
1–4
Best: 1, 2
Playing time
45–180 min
Age
13+
7.90
Average rating
1,623
Ratings
4.08/5
Weight
#1568
BGG rank
Top 5,000
Alternate names:超載循環 +1 more
Designer:Josh J. Carlson, Shannon Wedge
Artist:Yoann Boissonnet, Anthony LeTourneau
Publisher:YOKA Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 2, Complexity 8.2, Theme 5
Strategy5.0
Luck10.0
Interaction2.0
Complexity8.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceExplorationPuzzleSpies / Secret AgentsAction PointsModular BoardVariable Player PowersCooperative GameDice RollingGrid MovementAction QueueSolo / Solitaire GameScenario / Mission / Campaign GameDie Icon ResolutionVariable Set-upResource to MoveMoving Multiple Units

Overview

A puzzly infiltration game for 1–4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.

-description from publisher

Expansions

burncycle: The Specialists
burncycle: BioDefend Expansion
burncycle: Promo Missions
burncycle: Ebbwall Expansion
burncycle: Robophobia Expansion
burncycle: The Renegades Expansion
burncycle: Crossover Equipment Pack
Not available yet

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