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Simple gold/black paint to match the starter marker
Baron Harkonnen custom meeple
My LEGO replica of the box front art
Upgraded resources for Dune Imperium comparison
Dune: Imperium, Dire Wolf — components (image provided by the publisher)
I dunno, man. It just doesn't have the same "oomph".
My home made first player token...
My cards look funny, must have gotten a bad batch.
Replacement components for resources
My custom Dune Imperium + Ix Expansion playmat design

Dune: Imperium (2020)

Players
1–4
Best: 3, 4
Playing time
60–120 min
Age
14+
8.41
Average rating
59,650
Ratings
3.08/5
Weight
#6
BGG rank
Top 100
Alternate names:Dina: Imperijum +9 more
Designer:Paul Dennen
Artist:Nate Storm, Raul Ramos, Derek Herring, Clay Brooks, Kenan Jackson, Brett Nienburg
Publisher:Arclight Games +13 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 4, Complexity 6.2, Theme 6
Strategy9.0
Luck3.0
Interaction4.0
Complexity6.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalScience FictionMovies / TV / Radio themeNovel-basedVariable Player PowersOpen DraftingWorker PlacementDeck, Bag, and Pool BuildingTake ThatSolo / Solitaire GameTurn Order: ProgressiveCard Play Conflict ResolutionForce CommitmentRaceDelayed PurchaseOwnershipIncrease Value of Unchosen ResourcesMulti-Use CardsTags

Overview

Dune: Imperium is a game that uses deck building to add a hidden information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.

As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.

You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory!

Some important links: The Official FAQ, the Unofficial FAQ, and an Automa (solo and 2p) Overview

Expansions

Dune: Imperium – Jessica of Arrakis Promo Card
Dune: Imperium – Rise of Ix
Dune: Imperium – Boundless Ambition Promo Card
Dune: Imperium – Duncan, Loyal Blade Promo Card
Dune: Imperium – Immortality
Dune: Imperium – Piter, Genius Advisor Promo Card
Dune: Imperium – Thumper Promo Card
Dune: Imperium – Bloodlines
Dune: Imperium – Ruthless Leadership Promo Card
Dune: Imperium – Pivotal Gambit Promo Card
Dune: Imperium – Conspiracy
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