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New Year's Eve Eve card game party! This could end up being a favorite of Superfish and I! Re-setup and time for play number 2...
Card Mat (v3) with card setup detail.
My setup for a solo game controlling 2 hands.  (More details below.)
Concepts for 2nd Edition Cards (with 1st Edition counterparts beneath).
Monster card samples.
My Card Mat (v2) setup for dragon attack scenario.
Greater Flamewrack. Illus. Nicholas Kay
New 2nd Edition Box Cover Image
Card Mat (v3) printed on Linen-Cotton Canvas by Spoonflower.
Hero card samples.

Shadowrift (2012)

Players
1–6
Best: 3, 4
Playing time
45–120 min
Age
14+
7.19
Average rating
1,346
Ratings
2.69/5
Weight
#2832
BGG rank
Top 5,000
Designer:Jeremy Anderson
Artist:Tom Kelly, Tomasz Jedruszek, Terry Pavlet, Nicholas Kay, Thomas Williams, Kirsten Brown, Enggar Adirasa, Andy Kluthe, Philip X. Liu, Colin Epstein, Elin Petterson, Sabine van Apeldoorn, José Muñoz, Ross Grams, Levente Rückert
Publisher:Game Night Productions +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.4, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyCooperative GameHand ManagementOpen DraftingDeck, Bag, and Pool BuildingReal-TimeCard Play Conflict ResolutionSudden Death EndingDelayed PurchaseTrack MovementMulti-Use CardsTags

Overview

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.

The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

Expansions

Shadowrift: Archfiends
Shadowrift: Eve of the Sickle Moon
Shadowrift: Skittering Darkness
Shadowrift: Boomtown
Shadowrift: Promo Pack 1
Not available yet

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