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High-Tech Weapon Data Supplement

Phoenix Command: High Tech Weapon Data Supplement (1987)

Players
2–12
Playing time
0–0 min
Age
0+
7.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Barry Nakazono, David McKenzie
Artist:Tony Dennis
Publisher:Leading Edge Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 7, Complexity 0, Theme 6
Strategy9.0
Luck7.0
Interaction7.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameMiniaturesBook

Overview

While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map.

This supplement to the Phoenix Command Small Arms Combat System sets the scene for High-Tech combat, and contains dozens of weapons suitable for futuristic battles. Included are: - The entire range of battlefield weapons, from Pistols and Assault Rifles to Squad Weapons, Rocket Launchers, and Land Mines. - Caseless Munitions - Sliver, Flechette, and Lase Weapons - High-Tech Armors, from post-modern Flexible Armor to vacuum-rated Combat Suits. Also included are a general discussion of the Seven Worlds setting that may be used as a backdrop for play, and full details on how the various weapons and armors work.

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