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Stargrunt II (1996)

Players
2–4
Best: 2
Playing time
120–120 min
Age
12+
7.53
Average rating
167
Ratings
2.96/5
Weight
#8619
BGG rank
Outside top 5,000
Designer:Mike Elliott, Jon M. Tuffley, Steve Blease
Artist:Dave Garnham, John Treadaway, Tim Osborne, Malcolm Yaxley, Barrie Quin, Peter Barfield, Aaron Alderson
Publisher:Ground Zero Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.9, Theme 6
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameMiniaturesBookDice RollingVariable Phase Order

Overview

Stargrunt II is a comprehensive set of generic rules for simulating science-fiction infantry combat in virtually any background. The system covers actions from a few squads up to full company level. Rules are included for infantry, powered armored troops, AFV's, artillery and aerospace support and much much more. The game is designed for use with 25mm or 15mm scale miniatures. The game has a flexible integrated game sequence, minimal record keeping and a brilliant system of distinguishing troop quality. The game encourages the players to think tactically. There are rules for troop confidence, motivation, suppression and much more.

This game is now available as a free download from Ground Zero Games.

http://www.groundzerogames.net/

Re-implements: Stargrunt

Expansions

Daleks in Stargrunt II
The Alpha Centauri Campaign I
The Sentai Campaign I
The Sentai Campaign II
Fighting Vehicles I: Synod Military Forces in the Sol Sector
Fighting Vehicles Supplamental: Additional Terran Warships
Fighting Vehicles Supplamental: Merchant Vessels
Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector
Fighting Vehicles Supplamental: Raiders and Pirates
Fighting Vehicles V: Terran Military Forces in the Sol Sector
Fighting Vehicles VI: Aven Military Forces in the Sol Sector
Fighting Vehicles VII: Synod Fleet Units
The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom
The Ghost War Campaign: Part 2 – Invasion of Sera
The Ghost War Campaign: Part 3 – The Battle for Alpha Centauri
Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command
The Ghost War Campaign: Part 5 – The Battle for Botany Bay
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa
The Ghost War Campaign: The Siege of Terra – Part 5: Ride of the Valkyries
The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America
The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins
The Regiment: Hostile Takeover
The Regiment: Local Forces
The Regiment: Rolling Thunder
The Regiment: Roughneck Country
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